If you are cybran and are being attacked midgame, you should use fighter bombers or the tech two tanks to help defend. While this is situationally a good thing, it also means that higher tier units will have more opportunity to get shots off before they die than with other factions point defense. The reason behind this is that the towers do damage over time instead of burst damage like other point defense systems. A few tips and features you may have missed.ġ- Cybran tech two ground point defense is not always a good resource investment in the early game. From this point on what you do depends on what faction you have and what the game rules are, so from here it’s up to you to make the right choice based on your opponent and your faction to win the game. I have used this tactic in many games of Forged Alliance and it has worked quite well. This so far should get you to tech two relatively fast. While those upgrades are going have your engineers make another factory and make some type of anti air units and some form of anti land units to defend your base while the upgrades are going. Only do this when you are positive on energy by at least 200 or your economy will stall. When all four of the closest metal extractors are done upgrading, upgrade your factory to tech two and upgrade your commander to a tech two engineering suit(only do one at a time and when you have the resources for it). This is important when building experimental units and expanding your base. This increases the extractors mass output and lets you store more mass away for later. Surround the four closest metal extractors to your spawn with metal storage. Once these are done do the same thing for the next 2 closest metal extractors. Now that your engineers are finished making mass extractors, you should upgrade two of the mass extractors(one at a time with your commander assisting the upgrade). This is to make sure you don’t end up dead five minutes in due to tech one bombers rushing you. Once the interceptors are done, make them patrol your base. Also make sure some of them help build power generators or reclaim. As the engineers finish, make them build metal extractors on all nearby metal deposits. While your factory is working, have your commander build three mass extractors and as many power plants as possible without stalling your economy. If you begin struggling on resources at this point, halt production of engineers until your situation stabilizes(there is a little pause button in the factories menu that will let you do this without cancelling your build orders). Then select the factory and order it to build 5 tech one engineers, and two interceptors(or anti air ground units depending on which factory you used). When you first spawn(on what ever map), immediately build either an air or land factory to one side of you. It will also teach you a few secrets that can be very helpful if your enemy doesent know of it. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.This guide will teach you the basics to quickly building up a good base and economy. This is a disambiguation page-a navigational aid that lists other pages that might otherwise share the same title. Alliance of Free Planets, New Republic and Galactic Alliance.Fel Empire and Darth Krayt's Sith Empire.It was held by General Grievous throughout the Clone Wars. Supreme Martial Commander of the Separatist Droid Armies- used by the leader of the Confederacy of Independent Systems armed forces.Supreme fleet commander- used by Admiral Gial Ackbar in the Alliance Fleet by time of the Battle of Endor.Supreme Commander of the Alliance Armed Forces- used by an official within the Alliance Armed Forces who, along with only the Alliance Chief of State, could award the Kalidor Crescent.Supreme commander- used by an official within the New Republic.Supreme Commander- used by the King of Mon Cala, who led the military of the monarchy.It was once held by Grand General Cassio Tagge. Supreme Commander- used by the senior-most officer of Imperial High Command, and held direct control over the Imperial Armed Forces.Most Supreme Commanders were the senior-most admiral in a navy.Īs most major states and powers of these eras used at least one version of this rank, full information is divided among several pages: Supreme Commander was a high rank borne by military and paramilitary officers in the service of most of the major galactic powers of the Imperial and post-Imperial eras. General Grievous was Supreme Commander of the Droid Army For other uses, see Commander (disambiguation).
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